
Protect ore, wood, fiber, glass, ingots, and planks until the next tool and station upgrades are secured; expand capacity only where queues block progress.
A compact production yard saves more time than an early decorative build. Keep raw inputs, processors, output storage, and the relevant worktable within a short loop.
Use Worktable I as the starter hub
Craft basic equipment and the processors that turn raw resources into upgrade components.
- Store raw wood, ore, fiber, and stone beside their processors.
- Keep a separate chest for completed parts.
- Do not sell an ingredient until the next worktable recipe is checked.
Upgrade to Worktable II deliberately
Worktable II requires Glass Pane, Softwood Plank, and Iron Ingot and adds mid-tier tools and components while retaining earlier recipes.
- Queue all three material chains before starting decoration.
- Upgrade processing capacity only for the slowest chain.
- Keep one spare set of common repair and ammunition materials.
Cluster by production flow
Create ore, wood, food, textile, and storage clusters with open grid space for later machines.
- Leave access paths around fields, coops, ponds, and machines.
- Put frequently shared inputs between two related processors.
- Use labels or consistent chest colors to reduce misplacement.
Use Build Mode safely
Save a layout before a large rebuild. Prebuilt layouts favor speed; freeform construction favors customization.
- Finish profession-critical stations before moving the whole yard.
- Test paths between storage and machines before decorating.
- Keep a recoverable layout before terrain or multi-level changes.
Frequently asked questions
Do higher worktables lose old recipes?
No. Higher-tier worktables retain lower-tier recipes and add new ones.
What should I build first?
Prioritize storage and the processor that solves your current material bottleneck.